I will be discussing the Theory of Efficiency and how it relates to the 10% damage nerf to titans grip.
I will define Efficiency (World of Warcraft) as €
Efficiency is the amount of damage done (D▲)Per resource used (R○)(ie rage)
€=
D▲.....R○
For example lets assume that heroic strike (10 rage R○) does 1000 D▲ damage. It would have an efficiency of 100€
The initial nerf states that warriors will do 10% less damage while dual wielding 2 (2 handed weapons)
What this means is you will be swinging and creating 10% less white damage. In return this will give you 10% less rage to use to do 10% less yellow damage.
For example PRE nerf we will use Deema on Gluth
http://wowwebstats.com/ufcp2xna3216c?s=84857-119905&a=x15d2396Deemas did 189,408 damage through 49 total swings of white damage (6 missed)
That means he did on average 3865.5 damage with a swing. Nearly 49% of that damage was a Critical Hit or 92,810 of his damage was caused by White swing critical.
Now lets remember that number and explore Rage generation
Rage generationR = (7.5d / c + fs) / 2
= 3.75d / c + fs / 2
= 15d / 4c + fs / 2
This is the standard formula for calculating rage
The hit factor (f) is a multiplier based on the type of hit you perform on your target. The values are:
Weapon | Hit type | f |
Main Hand | Normal Hit | 3.5 |
Main Hand | Critical Hit | 7.0 |
Off Hand | Normal Hit | 1.75 |
Off Hand | Critical Hit | 3.5 |
Rage Conversion ValueThe Rage Conversion Value (c) varies by player character level and is derived from other values within the game such as a mob's hit points and a warrior's expected damage value against that mob. The known values are:
Player Level | c |
10 | 37.4 |
20 | 72.4 |
30 | 109.3 |
40 | 147.9 |
50 | 188.3 |
60 | 230.6 |
70 | 274.7 |
80 | 320.6 |
The formula for calculating (c) is c=0.0091107836*Level*Level +3.225598133*Level+4.2652911
I am afraid I am out of time atm I will discuss this further when the time presents itself
UPDATE MARCH 22
So here is the issue 10% reduction which is applied before debuffs (tank goodness) so active debuffs mostlikley on an avg target will be sunderarmor/faerie fire /Bloodfrenzy/ sanctified seals
Active buffs Imp Might/BoKings/Gothe wild/retribution aura/icy talons/strg and agi from dks
with all that being applied after the 10% nerf. These buffs are not congruent with Rage generation as it is effected by the 10% TG debuff.
So in saying that
€=
D▲.....R○
We can apply the 10% dmg debuff directly to weapon damage or in this case deemas MH weap damage currently unbuffed at 1603-1926
1442.7-1733.4 is the result of the nerf.
as you can see its nearly a 200 damage nerf top end (Meaning the highest weapon damage coefficient)
so what does that mean for efficiency? a Heroic strike that once did 1,000 damage now does -200 or 800 damage with an efficiency of 80 estimated.
What this means right nowSo in deemas case before the nerf his efficiency for Heroic strike is at 241.1
These means he will get 241.1 dps per rage spent on heroic strike on average. 217.6 Dps per rage spent on Slam.
What does this mean after the patch?Heroic strike
222.8 €
Less efficiency from Hstrike means less dfficiency from slam.
So while € decreases D▲ is relative and will also decrease.
So what does all this mumbo jumbo mean for me?????It means you will have less rage to dump on Heroic strike and therfore lose some slam downtime. I estimate less geared warriors to lose roughly 180-200 dps (unbuffed) and heavier top end warriors to lose 350-400dps.
This is not a big nerf as it was originally thought. Warriors gain alot of dps from heroism/raid buffs that scales after the 10% debuff not before it. So your dps loss will be minimal however noted to some extent.
Have any questions about the math I used to derive these numbers or any of the mechanics please whisper me.
thanks