Druid
Balance
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Talents
Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)
Feral Combat
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
Maim now stuns the target instead of incapacitate.
*New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
Talents
Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
*New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
Restoration
Skills
Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
Talents
Replenish (Tier 9) renamed Revitalize.
Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
*New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.
Balance
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Talents
Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)
Feral Combat
Skills
Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
Maim now stuns the target instead of incapacitate.
*New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
Talents
Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
*New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.
Restoration
Skills
Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
Talents
Replenish (Tier 9) renamed Revitalize.
Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
*New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.