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    The confirm change of other classes other than dk in patch 3.1

    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:12 am

    Druid
    Balance
    Skills

    Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
    Talents

    Owlkin Frenzy (Tier 8 ) now procs off physical melee and ranged attacks. (Previously was triggered by all attacks)

    Feral Combat
    Skills

    Faerie Fire now decreases armor by 5%. (Previously decreased armor by a set amount)
    Savage Roar changed to increase physical damage done by 30%. (Previously increased attack power by 40%)
    Maim now stuns the target instead of incapacitate.
    *New Spell* Savage Defense, 1 rank, level 40 - Each time you deal a melee critical strike, you gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 25% of your attack power.
    Talents

    Survival of the Fittest (Tier 6) now increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11/22/33%. (Previously 22/44/66%)
    Predatory Strikes (Tier 4) now increases now includes Moonkin Form in its effect.
    *New Talent* Primal Gore, Tier 10, 1 point talent - Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.

    Restoration
    Skills

    Abolish Poison now ticks every 3 secs for 12 secs. (Previously ticked every 2 secs for 8 secs)
    Talents

    Replenish (Tier 9) renamed Revitalize.
    Improved Regrowth (Tier 6) renamed Nature's Bounty. Increases the critical effect chance of your Regrowth and Nourish spells by 5/10/15/20/25%. (Previously increased just regrowth crit by 10/20/30/40/50%)
    Intensity (Tier 3) now allows 17/33/50% of mana regeneration to continue while casting. (Previously 10/20/30%)
    Improved Mark of the Wild (Tier 1) now also increases all of your total attributes by 1/2%.
    *New Talent* Improved Barkskin, Tier 10, 2 point talent - Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases resistance to Dispel mechanics by 30/60% while under the effect of Barkskin.
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:12 am

    Hunter
    Beast Mastery
    Skills

    *New Skill* Call Stabled Pet - A pet of your choice busts out of its stable and joins you no matter where you are, replacing your current pet. Cannot be used in combat. Instant. 30 min cooldown. Requires Level 80.

    Marksmanship
    Skills

    Kill Shot no longer has a minimum range. It can now be used in melee range.
    Talents

    Wild Quiver (Tier 9) now increases your chance to shoot an additional shot when doing damage with your auto shot, dealing 80% Nature damage, by 4/8/12%. (Previously it dealt 50% nature damage and had a 4/7/10% chance.)
    Piercing Shots (Tier 7) Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec. (Previously triggered 2/4/6% armor ignore).
    Ranged Weapon Specialization (Tier 6) is now a 3 point talent, increasing damage with ranged weapons by 1/3/5%. (Previously a 5 point talent increasing damage by 1/2/3/4/5%)

    Survival
    Skills

    Disengage cooldown increased to 30 secs. (Previously was 25 secs)
    Talents

    Hunting Party (Tier 10) is now a 3 point talent, increasing agility by 1/2/3% and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33/66/100% chance to grant up to 10 party or raid members mana regeneration equal to 0.25% of the maximum mana per second. Lasts for 15 sec.
    Trap Mastery moved from Tier 9 to Tier 2 and is now a 3 point talent. Increases the duration of Frost and Freezing trap by 10/20/30%, Periodic damage of Immolation and Explosive trap by 10/20/30%, and number of snakes summoned by Snake Trap by 30%. (Previously was just 1 point)
    *New Talent* Black Arrow (Tier 9) - Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [ 10% of RAP + 785 ] Shadow damage over 15 sec. Costs 6% base mana. 5-35 yard range. Instant Cast. 30 sec cooldown.
    Sniper Training (Tier 9) has been changed to increase the critical strike chance of your Kill Shot ability by 5/10/15%, and while standing still for 6 sec., you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2/4/6% Lasts 15 sec. (Previously increased damage and critical strike chance based on your range to the target)
    Wyvern Sting (Tier 7) now lasts 30 sec on the target. (Previously lasted 12 sec)
    T.N.T. (Tier 4) now increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2%. (Previously increased critical strike chance of explosive shot and and gave it a chance to stun the target)
    Lock and Load (Tier 4) now has a 33/66/100% chance to proc off Freezing Shot, Freezing Trap, and Frost Trap, and a 3/7/10% chance to proc off the periodic damage of Immolation Trap and Black Arrow. (Previously worked on all traps and included serpent sting)
    Improved Wing Clip has been removed from the game.
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:13 am

    Mage
    Arcane
    Skills

    Mage Armor has been increased to allow 50% of your mana regneration to continue while casting. (Previously 30%)
    *New Spell* Polymorph Rabbit - Transforms the enemy into a harmless rabbit, forcing it to scamper around for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on Beasts, Humanoids and Critters.
    Talents

    Arcane Meditation (Tier 4) Allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

    Fire
    Talents

    Burnout (Tier 10) now only affects Fire Spells. (Previously affected all spells)
    Pyromaniac (Tier 7) now allows 17/33/50% of your mana regeneration to continue while casting. (Previously 10/20/30%)

    Frost
    Talents

    Improved Water Elemental (Tier 9) has been renamed Enduring Winter. It now increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33/66/100% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 0.25% of their maximum mana per second for 15 sec.
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:13 am

    Paladin

    All Paladin auras have had their tooltip changed to note that they work on the entire raid, not just the party.

    Holy
    Skills

    Exorcism can now be used on all targets, but is now a guaranteed critical strike vs Undead and Demon type mobs.
    Judgement of Light now procs off spells as well. (Previously only "attacks" would trigger this)
    Talents

    Purifying Power (Tier 6) now reduces the cooldown of your Exorcism and Holy Wrath spells by 17/33%. (Previously increased the critical strike chance of those spells by 10/20%)
    Pure of Heart (Tier 5) now reduces Curse, Poison, and Disease effects by 15/30%. (Previously was 25/50% but did not include poisons)
    Blessed Hands has been moved from Tier 5 to Tier 4 and now reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15/30% and cooldowns by 10/20%.
    Improved Concentration Aura's (Tier 4) reduced silence/interrupt effect now works while any aura is active.

    Protection
    Skills

    Shield of Righteousness now deals 130% of block value + 520 at the highest rank. It no longer causes a high amount of threat. (Previously increased damage by a set amount)
    Blessing of Kings is now a baseline ability. Trainable at level 20.
    Talents

    Shield of the Templar (Tier 10) no longer increases the damage of your Holy Shield, Avenger's Shield and Shield of Righteousness spells. Instead it gives your Avenger's Shield a 33/66/100% chance to silence targets hit by it for 3 sec.
    Judgements of the Just (Tier 10) now reduces the cooldown of your Hammer of Justice by 10 sec, increases the duration of your Seal of Justice effect by 0.5 sec, in addition to its previous effect.
    Avenger's Shield's (Tier 9) damage has been increased across all ranks.
    Guarded by the Light (Tier 9) now reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. (Previously reduced the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 15%.)
    Holy Shield's (Tier 7) damage slightly increased across all ranks.
    Ardent Defender (Tier 7) is now a 3 point talent, reducing damage taken by 10/20/30%. (Previously was a 5 point talent)
    Sacred Duty (Tier 6) increases stamina by 4% now. (Previously was 3%)
    One-Handed Weapon Specialization is now a 3 point talent, increasing damage done with 1 handers by 4/7/10%. (Previously was a 5 point talent)
    Blessing of Sanctuary (Tier 5) now only grants 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack. (Previously granted 10 rage or 20 runic power or 2% max mana)
    Divine Guardian (Tier 4) now has been changed to redirect damage "(up to a maximum of 150/300% of the Paladin's health)." (Previously had no limit)
    Improved Devotion Aura (Tier 4) now increases the amount healed on any target affected by any of your Auras by 2%. (Previously only worked with Devotion Aura active)
    Improved Hammer of Justice (Tier 4) is now a 2 point talent, reducing the cooldown of Hammer of Justice by 10/20 sec. (Previously had a 3rd rank that reduced cooldown by 30 secs)

    Retribution
    Talents

    Righteous Vengeance (Tier 10) is now a 3 point talent. When your Judgement and Divine Storm spells deal a critical strike, your target will take 10/20/30% additional damage over 8 sec. (Previously a 5 point talent)
    Fanaticism (Tier 8 ) is now a 3 point talent and now increases the critical strike chance of all Judgements capable of a critical hit by 6/12/18% and reduces threat caused by all actions by 10/20/30% except when under the effects of Righteous Fury. (Previously a 5 point talent)
    Improved Retribution Aura has been removed from the game.
    Improved Retribution Aura's effect has been merged into Sanctified Retribution (Tier 5).
    Divine Purpose has been moved from Tier 5 to Tier 6.
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:13 am

    Priest
    Discipline
    Skills

    Divine Spirit is now a baseline spell.
    Talents

    Penance (Tier 11) Damage increased slightly across all ranks.
    Grace (Tier 9) now lasts 15 sec. (Previously lasted 8 sec)
    Rapture (Tier 8 ) revamped. Now a 3 point talent. When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 1.5% of your total mana, and you have a 33% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect cannot occur once every 12 seconds.
    Focused Will (Tier 7) now increases spell critical strike chance by 1/2/3% in addition to its previous effect.
    Reflective Shield has been moved from Tier 7 to Tier 5. It is now a 2 point talent and causes 22/45% of the damage you absorb with Power Word: Shield to reflect back at the attacker.
    Enlightenment (Tier 6) is now a 3 point talent and now increases your total Spirit by 2/4/6% and increases your spell haste by 2/4/6%. (Previously a 5 point talent)
    Meditation (Tier 3) now increases mana regeneration by 17/33/50%. (Previously 10/20/30%)
    Improved Power Word: Fortitude (Tier 2) now also increases your personal stamina by 2/4%.
    Unbreakable Will (Tier 1) now reduces the duration of Stun, Fear, and Silence effects done to you by an additional 6/12/18/24/30%. (Previously 3/6/9/12/15%)
    *New Talent* Improved Flash Heal, Tier 7, 3 point talent - Reduces the mana cost of your Flash Heal by 5/10/15%, and increases the critical effect chance of your Flash Heal by 4/7/10% on friendly targets at or below 50% health.
    *New Talent* Soul Warding, Tier 5, 1 point talent - Reduces the cooldown of your Power Word: Shield ability by 4 sec, and reduces the mana cost of your Power Word: Shield by 30%.

    Holy
    Skills

    Prayer of Healing is now a targeted spell that heals the target's party.
    Holy Nova mana cost reduced from 27% base mana to 22% base mana.
    Talents

    Circle of Healing (Tier 9) healing increased across all ranks.
    Test of Faith (Tier 9) now increases healing by 4/8/12% on friendly targets at or below 50% health.
    Serendipity (Tier 8 ) changed to: When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 6/12/20%. Stacks up to 3 times. Lasts 20 sec.
    Holy Concentration (Tier 7) changed to: Your mana regeneration is increased by 16/32/50% for 8 sec after you critically heal with Flash Heal, Greater Heal, Binding Heal or Renew. (Previously had a chance to grant clearcasting effect)
    Blessed Resilience (Tier 7) increases the effectiveness of your healing spells by 1/2/3% along with its previous effect.
    Improved Holy Concentration (Tier 9) removed from the game.
    *New Talent* Empowered Renew, Tier 9, 3 point talent - Your Renew spell gains an additional 5/10/15% of your bonus healing effects, and your Renew will instantly heal the target for 5/10/15% of the total periodic effect.

    Shadow
    Skills

    Shadowfiend now creates a shadowy fiend to attack the target. Caster receives 5% mana when the Shadowfiend attacks. Damage taken by area of effect attacks is reduced, and the Shadowfiend has a reduced chance to be hit by spells and melee attacks. Lasts 15 sec.
    Talents

    Dispersion (Tier 11) now clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
    Shadowform (Tier 7) now gives your Shadow Word: Pain, Devouring Plague, and Vampiric Touch spells the ability to critically hit.
    Darkness moved from Tier 6 to Tier 1.
    Silence (Tier 5) range increased to 30 yards. (Previously was 20 yards)
    Vampiric Embrace (Tier 5) now lasts 5 mins. (Previously lasted 1 min)
    Spirit Tap (Tier 1) now increases mana regeneration while casting by 87%. (Previously 50%)
    Improved Spirit Tap (Tier 1) increases mana regeneration while casting by 17/33%. (Previously 10/20%)
    *New Talent* Improved Devouring Plague, Tier 6, 3 point talent - Increases the periodic damage done by your Devouring Plague by 5/10/15%, and when you cast Devouring Plague you instantly deal damage equal to 5/10/15% of its total periodic effect
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:14 am

    Rogue
    Assassination
    Skills

    Envenom now gives an additional 15% chance to apply Deadly Poison and a 75% increased frequency of applying Instant Poison for 1 sec plus an additional 1 sec per combo point. (Previously gave a 15% chance to apply both deadly and instant poison)
    Expose Armor now reduces armor by 20%, lasting longer per combo point.
    Talents

    Hunger For Blood (Tier 11) changed to: Enrages you, increasing all damage caused by 15%. Requires a bleed effect to be active on the target. Lasts 30 sec. (Previously increased damage by 5%)
    Improved Poisons (Tier 4) changed to increases the chance to apply Deadly Poison to your target by 2/4/6/8/10% and the frequency of applying Instant Poison to your target by 10/20/30/40/50%. (Previously increased chance to apply Deadly and Instant poison by 2/4/6/8/10%)

    Combat
    Talents

    Savage Combat (Tier 9) now increases damage caused against poison enemies by 4%. (Previously increased damage by 1%)
    Adrenaline Rush (Tier 7) cooldown reduced from 5 minutes to 3 minutes.
    Lightning Reflexes (Tier 4) is now a 3 point talent and Increases your Dodge chance by 2/4/6% and gives you 4/7/10% melee haste. (Previously just increased dodge by 1/2/3/4/5%)
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:14 am

    Shaman
    Elemental
    Skills

    Fire Nova Totem's mana cost has been reduced.
    Talents

    *New Talent* Booming Echoes, Tier 8, 2 point talent - Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 sec., and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.

    Enhancement
    Skills

    Bloodlust and Heroism now puts a debuff on you preventing you from using gaining the benefits of them for 10 mins. They now have a 5 min cooldown. (Previously had a 5 min debuff with a 10 min cooldown)
    Talents

    Improved Stormstrike (Tier 8 ) now has a 50/100% chance to grant you 20% of your base mana when you Stormstrike.
    Stormstrike (Tier 7) now affects the next 4 nature attacks but only lasts 10 secs now. (Previously only affected 2 attacks and lasted 12 secs)
    Unleashed Rage (Tier 6) is now a 3 point talent. It now passively increases your agility by 1/2/3% in addition to causing your critical hits with melee attacks to increase all party and raid members' attack power by 4/7/10% if within 45 yards of the Shaman. Lasts 10 sec.
    Spirit Weapons (Tier 5) now reduces all threat, just not melee threat.
    Toughness (Tier 4) now increases stamina by 2/4/6/8/10% instead of increasing armor value.
    *New Talent* Frozen Power, Tier 6, 2 point talent - Increases the damage done by your Frostbrand Weapon if it is enchanted on your main-hand weapon by 10/20%, and your Frost Shock has a 50/100% chance to root the target in Ice for 5 sec. when used on targets at or further than 15 yards from you.

    Restoration
    Skills

    Poison Cleansing Totem and Disease Cleansing Totem have been merged into 1 totem
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:14 am

    Warlock
    Affliction
    Skills

    Curse of Elements Rank 5 now increases spell damage taken by the target by 13% (Previously 10%)
    Curse of Recklessness has been removed from the game.
    Curse of Weakness now reduces armor by 5% along with its previous effect.

    Talents

    Pandemic (Tier 9) is now a 1 point talent. It now grants the periodic damage from your Corruption and Unstable Affliction spells the ability to critically hit.
    Malediction (Tier 8 ) now increases spell damage by 1/2/3%. (Previously also increased the effect of curse of elements)
    Eradication (Tier 7) has been changed to: When you deal damage with Corruption, you have a 2/4/6% chance to gain the Eradication effect. The Eradication effect increases the critical strike chance of your Shadow Bolt spell by 30%. Each critical strike reduces the critical strike bonus by 10%. Lasts 30 sec.
    Shadow Embrace (Tier 5) now increases Shadow Periodic damage. (Previously increased all periodic damage)
    Siphon Life (Tier 5) is no longer a spell. It is a passive talent that When you deal damage with your Corruption spell, you are instantly healed for 40% of the damage done.
    Frailty has been renamed Improved Curse of Weakness (Tier 2).
    Supression (Tier 1) now increases chance to hit with all spells. (Previously only affected affliction spells)

    Demonology
    Skills

    Enslave Demon penalties have been reduced. While enslaved, the time between the demon's attacks is increased by 30% and its casting speed is slowed by 20%. (Previously attack speed was increased by 40% and casting speed slowed by 30%)

    Talents

    Fel Synergy has been moved from Tier 8 to Tier 1. You have a 50/100% chance to heal your pet for 50/30% of the amount of damage done by you.
    Mana Feed is now a 1 point talent and has been moved from Tier 6 to Tier 5. Your demon now gains 100% of the mana you gain when you gain mana from Drain Mana or Life Tap spells
    Master Conjuror (Tier 5) now increases the combat ratings gained from your conjured Firestone and Spellstone by 150/300%. (Previously 15/30%)
    Demonic Embrace (tier 1) is now a 3 point talent. Increases your total stamina by 4/7/10%. (Previously 2/4/6/8/10%)
    Demonic Empathy has been removed from the game.
    Demonic Sacrifice has been removed from the game.
    Improved Enslave Demon has been removed from the game.
    *New Talent* Nemesis, Tier 9, 3 point talent - Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.
    *New Talent* Decimation, Tier 8, 2 point talent - When you Shadowbolt or Incinerate a target that is at or below 35% health, the cast time of your next Soulfire is reduced by 30/60%. Lasts 10 sec.
    *New Talent* Molten Core, Tier 6, 3 point talent - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 12 sec.

    Destruction
    Talents

    Improved Soul Leech (Tier 8 ) now has a replenishment effect along with its previous effect.
    Conflagrate (Tier 7) is now 1 rank. It consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 15 sec of your Immolate or 8 sec of your Shadowflame.
    Backlash has been moved from Tier 7 to Tier 5.
    Pyroclasm has been moved from Tier 5 to Tier 7 and is now a 3 point talent. It now states when you critically strike with Searing Pain or Conflagrate, your Fire and Shadow spell damage is increased by 2/4/6% for 10 sec.
    Improved Immolate (Tier 5) now increases all damage done by Immolate. (Previously only increased the initial damage)
    Aftermath (Tier 2) now increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 sec.
    Cataclysm (Tier 2) now reduces the Mana cost of your Destruction spells by 4/7/10%. (Previously increased hit chance with destruction spells and reduced mana cost by 1/2/3%)
    Improved Shadow Bolt (Tier 1) changed to Increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and your Shadow Bolt causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 sec.
    Molten Core moved to demonology.
    *New Talent* Molten Skin, Tier 2, 3 point talent - Reduces all damage taken by 2/4/6%.
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:15 am

    Warrior
    Arms
    Talents

    Wrecking Crew (Tier 10) now states that it no longer stacks with enrage.
    Blood Frenzy (Tier 9) now increases all physical damage done to the target by 2/4%. (Previously was 1/2%)

    Fury
    Talents

    Titan's Grip (Tier 11) now reduces physical damage you deal by 10%.

    Protection
    Skills

    Sunder Armor now reduces target's armor by 4% per application. Stacks up to 5. (Previously reduced armor by a set amount)
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 3:19 am

    http://talent.mmo-champion.com/
    the new talent tree calculator....for some lazy ppl
    lol!
    Deema
    Deema
    Admin


    Posts : 55
    Join date : 2009-02-10
    Location : Sitting on a huge pile of wow gold

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Deema Tue Feb 24, 2009 4:07 am

    Glyph of Spell Reflection (Class: Warrior) -- Reduces the cooldown on Spell Reflection by 1 sec.
    Glyph of Vigilance (Class: Warrior) -- Your Vigilance ability transfers an additional 5% of your target's threat to you.
    Glyph of Shockwave (Class: Warrior) -- Reduces the cooldown on Shockwave by 3 sec.
    Glyph of Enraged Regeneration (Class: Warrior) -- Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.
    Glyph of Shield Wall (Class: Warrior) -- Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.
    Glyph of Bladestorm (Class: Warrior) -- Reduces the cooldown on Bladestorm by 15 sec.
    Chong
    Chong


    Posts : 28
    Join date : 2009-02-11

    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

    Post  Chong Tue Feb 24, 2009 10:54 pm

    Glyph of Strangulate -- Reduces the cooldown of your Strangulate by 60 sec. (Old: Inceases the range of your Strangulate by 20 yards.)
    Glyph of Icebound Fortitude -- Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill. (Old: Your Icebound Fortitude costs no runic power)
    Glyph of Unbreakable Armor -- Increases the amount of damage absorbed by Unbreakable Armor by 1%. (Old: Unbreakable Armor grants an additional 15% armor)
    Glyph of Plague Strike -- Your Plague Strike does 60% additional damage. (Old: 20% additional damage if a disease was on the target)
    Glyph of Death Strike -- Increases your Death Strike's damage by 2% for every 5 runic power you currently have. The runic power is not consumed by this effect. (Old: 2% regardless of runic power)
    Glyph of Hungering Cold *new* -- Reduces the cost of Hungering Cold by 10 runic power.
    Glyph of Unholy Blight *new* -- Increases the duration of Unholy Blight by 10 sec.
    Glyph of Death Coil *new* -- Reduces the cost of Death Coil by 8 runic power.
    Glyph of Pestilence *new* -- Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
    Glyph of Howling Blast *new* -- Your Howling Blast ability now infects your targets with Frost Fever.

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    The confirm change of other classes other than dk in patch 3.1 Empty Re: The confirm change of other classes other than dk in patch 3.1

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